Tip: The video is best
viewed by double clicking the video and maximising the view.
The above video is a
sequence of shots that I’ve worked on throughout 2011 and 2012. The
edit is a work in progress and is here for employers to get a sense
of my latest accomplishments.
Here are breakdown of
some of the shots that require a little bit of explaining.
Prometheus: The
Engineers
The first few shots are
from the movie Prometheus and they show my work on the "Holographic
Engineers". We used Maya image-planes to copy the motion of
actors on set. Key-frame animation was used but the end product still
has a motion-capture feel, because we copied each frame from a live
actor. One of the greatest challenges of using this process was that
not only did they have to match each actor's performance exactly, but
we also had to ensure that everything worked in a stereoscopic
environment.
Prometheus: David and
the Orrery
Due to the character
David requiring some light and particle interaction I had to animate
a 3D
model of him directly
on top of the image-plane using the same process as we had done with
the
engineers.
Prometheus: Probes
I animated a large
majority of the probe shots in the movie, controlled the probe with
motion paths and keyed the laser direction which had to have a
particular behaviour and appearance.
Captain America: The
First Avenger
I worked on four
similar shots but this is the only shot that made it into the final
cut. If you look closely you might notice that the second- and
third-last motorbikes are comply CG. I approached this shot by first
copying the motion of the available bikes and then offsetting them in
space and time.
Thank you for your
interest if you would like to now more about my work please contact
me by email
lucas.tooth@hotmail.com